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Unreal engine 4 landscape tutorial
Unreal engine 4 landscape tutorial













  • Third Party Splat/Heat Map Support – Houdini, World Machine & World Creator 2 etc.
  • Paint Layer Baker - Bake Height, Noise, Slope, and Curvature masks straight to any paint layer of your choosing.
  • Splat Map Baker – Easily create Splat Map Textures in Engine.
  • Advanced Interactive Grass, Weeds and Flowers.
  • Terrain & Foliage Trail Systems with Multiplayer Support.
  • #UNREAL ENGINE 4 LANDSCAPE TUTORIAL GENERATOR#

  • Terrain Generator can also be used with any other Marketplace Landscape Material.
  • Procedural Terrain Generator – create an infinite number of terrains at up to 8k in resolution (With World Comp Support).
  • Virtual Heightfield Mesh and Runtime Virtual Texturing support - with easy setup.
  • World Composition, Terrain Gen & 8K Demo Map.
  • Everything else here on this product's description IS included, and M⁴'s own photogrammetry based trees and rocks will be added over the course of updates. Important Note: The plants shown at the beginning of the "Product Showcase" Video are from other marketplace products and are NOT included with this pack, they are for demonstration purposes only (and to make a cool video).
  • Trail System, Interactive Grass Update: Video.
  • Just load in a height-map from any source ( Houdini, World Creator 2, World Machine, etc.), begin sculpting within the editor, or use the included Terrain Generator and the M⁴ Auto Materials will instantly apply high amounts of detail to your world. It is a T errain Toolkit for use with ANY Unreal Engine 4 landscape and utilizes the latest in tech to achieve production-ready results in a fraction of the time. The total number of components that will be created for your Landscape.Ĭreates your Landscape in the world using the settings you specified.įor this example, we are going to leave all of the Landscape settings at their default values that are listed below.Magic Map Material & Maker (M⁴) was made with cinematic quality and ease of use in mind. For example, a Z scale value of 1 results in a maximum height of roughlty 256 centimeters (cm) and a maximum depth of. That value is then multiplied by the Z scale value that is input when you import the heightmap data. The number of vertices your Landscape is using. Unreal Engine 4 calculates your heightmap's height by using values between -256 to 255.992 and stored with 16 bit precision. Going over this cap could result in performance issues with the Landscape. This value is capped at 32 x 32 since each component has a CPU cost associated with it. Sets the size of your landscape along with Section Size. These issues could be even worse on mobile devices because of the limited amount of draw calls you can have due to hardware limitations. This could be especially prevalent when using very large areas of Landscape. However, you might run into issues with the Landscape rendering too many vertices at once. With a larger section size, you get the added benefit of reduced CPU calculation time. One component could have 2 x 2 sections which means that it is possible that one component could be rendering four different LOD's at once. Each section is the basic unit for the Landscape LOD. If you want to have a large Landscape, you will need to use a larger section size, since using a smaller section size and then scaling the Landscape will increase the cost on the CPU. Larger sizes allow for fewer components and is less costly on the CPU. Smaller sections allow the Landscape to LOD sections more aggressively but at a higher CPU cost. Landscapes use Section Size for LOD and Culling. It is from this dropdown menu that you will select a Landscape to work with.Ĭreating a new Landscape using the Landscape ToolĬreating a new Landscape from scratch is done through the New Landscape section of the Landscape tool panel.Ĭreates a new Landscape Actor in your level.Īllows you to import a Landscape heightmap made in an external program.Įnables the use of Non-Destructive Landscape Layers and Splines.Īllows you to assign a material to your Landscape.ĭisplays any layers that are a part of your Landscape Material.Īllows you to set the location in the world where the Landscape is created.Īllows you to set the rotation of the Landscape in the world.Īllows you to set the scale of the Landscape in the world. The Landscape Editor section will display a dropdown menu with the Selection tool visible. If your level already contains one or more Landscapes, the Landscape tab will look different.













    Unreal engine 4 landscape tutorial